In this program, grade 11 students will learn augmented reality and will use this technology to create social innovation projects in one or more areas related to good health and well-being, quality education, reduced inequalities, and sustainable cities and communities. Once the participating youth have defined a problem and found a solution, they learn the basics of entrepreneurship and will add a business planning layer to their project so they can pitch at the end of the program as a sustainable social initiative or enterprise.
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