AR for Social Impact

In this program, grade 11 students will learn augmented reality and will use this technology to create social innovation projects in one or more areas related to good health and well-being, quality education, reduced inequalities, and sustainable cities and communities. Once the participating youth have defined a problem and found a solution, they learn the basics of entrepreneurship and will add a business planning layer to their project so they can pitch at the end of the program as a sustainable social initiative or enterprise.

Course Content

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Course Includes

  • 6 Modules
  • 56 Lessons